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Whip Out the Visa Card, Sigh

July 1st, 2010 Jason No comments

Damnit, honor and fanboyism and my gaming background pretty much require that I pick this up. It’s $80, too. At least you get a lot in the (big) box. This is essentially a tactical combat game with nearly 140 plastic figures, a big map, dozens of cards, a ton of dice, and more. Pit Lannister host versus Stark host with more factions to come in expansions. It doesn’t hurt that Fantasy Flight did a fantastic job with the diplomacy/strategy board game. It’s just, why couldn’t this have shipped before my birthday?

Categories: A Song of Ice and Fire, Games Tags:

Dragon Age Redux

November 8th, 2009 Jason 1 comment

Dragon Age

I’m a bit bemused by everyone diving headfirst into Dragon Age this week, because I’ve already been there. Back in July I was one of three people outside of EA/BioWare to be given the full game for preview purposes. I blew threw it in about 60 hours, and loved every second of it. Now that the game is out, I’m diving back in. It’s staggering how many different ways the plot can unfold; which characters will you keep? Which will you kill? What path will you choose? It’s all good. This is easily BioWare’s best and biggest RPG, and as a fan ever since the original Baldur’s Gate, that’s saying quite a bit.

And gaming gets even crazier this week with Modern Warfare 2. And, no, I haven’t played that one yet.

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Left 4 Dead 2 Demo

October 31st, 2009 Jason No comments

Left 4 Dead 2

Wow, things have changed since I first played Left 4 Dead 2. I was up at Valve in May, prior to the announcement, to get the scoop, and at that time I played through the entirety of The Parrish campaign, which was awesome because Valve only had the first two levels playable the following month at E3. Those two levels comprise the demo that’s available now, and Valve’s done some tinkering. The biggest change is the hazmat zombies don’t seem to be around anymore. Instead, we’ve got the new riot trooper zombie, who is awesomely tough because of all that armor. You can’t shoot them in the front; they’re only vulnerable from the rear. I also like the new weapons; they feel more “real” than the spray-and-pray guns of the first game. The visuals are also a lot more polished, but that’s not surprising since I played on builds that were compiled the morning that I visited. Can’t wait for the rest of the game.

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The Way Back Machine

October 31st, 2009 Jason 1 comment

About 20 years ago I amassed the entire Robotech RPG collection. I was a huge Robotech fan, and the RPG books from Palladium were absolutely wonderful. I never really played, but they were chock full of so much information and detail that they were pretty much must-haves if you were a fan. Then, I put them in storage when I went off to college. And–you can probably guess what’s coming–the parentals threw them out/sold them so they could turn my bedroom into a sewing room. Every now and then I get the urge to reform the collection for nostalgia’s sake, but complete sets rarely appear on eBay, and when they do the price isn’t worth it. You can’t even buy them from Palladium anymore because it ran out of stock in the early 90s and the books haven’t been reprinted since.

And then this week I found out that someone had scanned the books and turned them into PDFs. As soon as I discovered that I warmed up the bit torrent client and grabbed them. The quality is pretty good save for Book #1, which is a bit low-res but still totally readable. Ahhhh, 1989 here I come!

Robotech RPG

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Words With Friends is the New Hotness

October 19th, 2009 Jason No comments

Words with Friends

I don’t buy the idea of the iPhone as some kind of uber gaming platform. I’ve tried many a game and I’m just not impressed. Most of the stuff I’ve seen is gimmicky or just plain bad. However, there is one game that I’m hopelessly addicted to: Words With Friends, which is a Scrabble clone. It’s not fancy and it doesn’t have 3D graphics or motion control, but it’s absolutely perfect. I’ve been playing a friend and we’re on match #4. She barely beat me in Game 1, I came back to trounce her in Game 2, and then she destroyed me in Game 3. Now we’re on Game 4 and I’m mad and out for blood, as you can see above. See that? That’s me laying down a 57 point word to take a commanding 82 point lead! Oh, yes. This is the new Scrabblelicious. And did I mention that there’s a free version? It displays ads, but it’s fully functional! And if you don’t like ads, you can pay $1.99 for the ad-free version.

On another note, I bit the bullet on a 750GB Caviar Green hard drive today; I’m going to take advantage of Window 7′s revamped backup utility to finally maintain a proper backup archive. The big scare came yesterday when I thought I had lost hundreds of European photos I took in 2006. Thankfully, I found them on an otherwise discarded hard drive and imported them into my Lightroom catalog. Now I’m going to make sure that never happens again by just having a dedicated backup that’s updated regularly. However, I’ve encountered my first real disappointment with Windows 7 after a week of loving it; the backup utility is light years ahead of Vista, and it’s functional, but it still sucks, especially compared to Time Machine on my MacBook Pro.

Microsoft needs to be a lot more resources into the backup system. I’m not expecting them to copy Apple, but I am expecting more functionality and options.

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I Am ODST

September 22nd, 2009 Jason No comments

Picked up Halo 3: ODST tonight; currently on the Buck portion of the campaign, but thus far I’m totally underwhelmed. I really hope they bring in some vehicles or something, because this feels like a generic shooter. It just doesn’t scream epic or heroic; it’s just stumble around a “city” for a few hours and take down small groups of Covenant at a time. Sort of like Wolfenstein, but not quite as lame.

Maybe I’m just bitter now that Bungie has given everyone Recon Armor in multiplayer. They gave me Recon Armor two years ago, and let me tell you, it was the greatest.thing.ever while it lasted. You have no idea how much I was offered for it over the years. It was awesome because it was so rare. But now, not so much. It’s a bit like when the Army decided to give everyone the black berets of the Rangers, so that every soldier could feel elite. Only problem is that when you give it to everyone it loses all meaning. Sort of like giving everyone an A++ with extra smiley stickers just for showing up. The Rangers naturally flipped out, so the Army gave them a tan beret so they could stand out once more. Never mind that tan is a suckier color than black any day of the week, and twice more on Sundays.

Update: Played a Firefight match with my kid brother and a couple of his buddies and, ugh, I’m not sure how many times I can do that. Our first attempt and it goes for an hour and three minutes and forty-four seconds. And, somehow, our score of 190,000 is still short of “par.” There really is such a thing as too much, and Firefight may be a perfect example of this. It’s not so much a multiplayer mode as it is an endurance test; it’s nonstop with no breaks or timeouts. There are only so many times we’ll be wiling to tackle that. We know we can get through the first hour, but do we really want to play through that again just to take another stab at the second?

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From the Archives: Big Daddies

September 9th, 2009 Jason 1 comment

A line of Big Daddies at 2K Marin. Taken on my iPhone.

A line of Big Daddies at 2K Marin. Taken on my iPhone.

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How About A Nice Game of Chess?

September 8th, 2009 Jason 1 comment

Though I’ve spent my career to this point focusing on PC and videogames, I’ve got a small, treasured collection of board games that I never get to play, mainly because I don’t know anyone geeky enough near me to play them. These aren’t your typical kids board games; games such as Monopoly don’t rely on skill as they do on luck. Instead, these are much more sophisticated affairs.

MBTPerhaps the rarest of my collection are three Avalon Hill “bookshelf games.” If wargaming had a golden age, it was the 60s to the late 80s, and Avalon Hill was the best. It made strategy games such as Civilization (not to be confused with Sid Meier’s PC game, which took inspiration from the board game) and wargames that focused on pretty much every conflict, including the Civil War, World War II, and hypothetical Cold War clashes. I suppose if I ever became tremendously wealthy I would make it an effort to assemble as complete a collection of Avalon Hill games as possible, but for now I only have three, all of them in mint condition. First, there’s MBT, which is about a NATO/Warsaw Pact conflict in Germany. It’s a tactical level game, and incredibly complex. How complex? Well, it’s the kind of game where to determine whether one of your units actually hit an enemy unit requires dice rolls and referring to several tables. And once you determine you’ve hit it, then you have to refer to other tables to determine what sort of damage you’ve done. By the way, you’re also factoring unit facing, hit location, and what type of ammo you used. The rulebook alone would scare off most people.

The second Avalon Hill game I own is IDF, which was a follow-up to MBT but with a focus on the Israeli Defense Force. Again, very complex game, and the only real differences are desert terrain tiles as well as Israeli and Arab equipment and weapons systems. Finally, there’s Tac Air (“The Game of Modern Air-Land Battles in Germany”). Tac Air is more of an operational level wargame. It was designed in the early 80s, when the Army, coming off the trauma of Vietnam, developed a whole new warfighting doctrine designed to take advantage of technology. While Air-Land Battle never got used against the Red Army, it got its full debut in Desert Storm. The idea is to “stretch” the battlefield, using deep strikes, airpower, Special Forces, and more to hammer and harass the enemy. This game models that.

I like collecting these Avalon Hill games because they’re relics to a fading era. There’s something very cool and old school about them. It’s interesting how designers distilled and abstracted ideas into fun models. At the same time, these models are surprisingly accurate. I remember reading that in the days immediately after Iraq invaded Kuwait back in 1990, Army officers used commercial wargames to play out Iraq’s possible next moves. Then again, it was the Prussian military in the 19th Century that gave birth to “modern” wargaming. Wargames let you study warfare without the bloodshed, as the best wargames model concepts such as logistics, attrition, and the fog of war. (Interestingly enough, the rules for the original Prussian Kriegspiel are still available today; these are the same rules used to train the Prussian military staff in Bismarck’s victorious wars.)

ThronesBoard games are incredibly popular in Germany, and there’s no shortage of brilliant designers at work there. Though I suppose in America the most prominent board game company is Fantasy Flight Games. You’ve probably seen its games at your local Borders or Barnes & Noble; that Lord of the Rings board game you’ve seen is by Fantasy Flight. The company also works with George R.R. Martin and has made an excellent board game based on A Song of Ice and Fire. Each player controls a major house and there’s a lot of maneuvering as alliances are made and broken, and you can never quite trust your friends. In other words, it’s just like the books.

I’ve got the core game, which is all you need, but it turned out to be so popular Fantasy Flight made two expansions (naturally titled A Clash of Kings and A Storm of Swords), which I also own. Unfortunately, I’ve never been able to get a full game going, because you really should have at least five players to allow for the maximum amount of skulduggery and betrayal. It’s also a beautiful game, with a giant board of Westeros, along with plenty of unit counters and cards.

BSGFinally, there’s another Fantasy Flight board game based on an existing franchise: Battlestar Galactica. BSG is anotherĀ  game that captures a sense of paranoia, as you can never be quite sure which of your fellow players are human and which are Cylon sleeper agents. I first saw the board game at PAX last year, where the prototypes were being shown off for the first time, and I ordered it immediately. Unfortunately, this is another case where you really need a full complement of players to get the most out of the experience, and I’ve never had that. But BSG is popular enough I could probably hunt down some fans, somewhere.

So, for now, all seven of these games sit on my shelves. One day, perhaps.

Categories: A Song of Ice and Fire, Games Tags: